Kanda Foundation 0.2.0
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Kanda.Foundation.Lifecycle.ContentSceneLoading.Systems Namespace Reference

Classes

struct  LoadContentSceneClientSystem
 When a client first goes in game, if a RequestedContentScene component has not yet been added to the client connection, it attempts to load the ILocalPlayerInfoService.SelectedContentScene and adds an entity with LoadedContentScene component for future tracking. More...
 
struct  LoadContentSceneServerSystem
 Handles the LoadContentSceneCommand sent by clients to requesting their initial content scene to be loaded. When this command is received, the server will check if a content scene is already loaded - If not, the content scene will be loaded and a singleton entity containing the LoadedContentScene component will be added for tracking. More...