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| struct | LoadContentSceneClientSystem |
| | When a client first goes in game, if a RequestedContentScene component has not yet been added to the client connection, it attempts to load the ILocalPlayerInfoService.SelectedContentScene and adds an entity with LoadedContentScene component for future tracking. More...
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| struct | LoadContentSceneServerSystem |
| | Handles the LoadContentSceneCommand sent by clients to requesting their initial content scene to be loaded. When this command is received, the server will check if a content scene is already loaded - If not, the content scene will be loaded and a singleton entity containing the LoadedContentScene component will be added for tracking. More...
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