Kanda Foundation 0.2.0
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LoadContentSceneClientSystem Struct Reference

When a client first goes in game, if a RequestedContentScene component has not yet been added to the client connection, it attempts to load the ILocalPlayerInfoService.SelectedContentScene and adds an entity with LoadedContentScene component for future tracking. More...

+ Inheritance diagram for LoadContentSceneClientSystem:

Public Member Functions

void OnCreate (ref SystemState state)
 
void OnUpdate (ref SystemState state)
 

Detailed Description

When a client first goes in game, if a RequestedContentScene component has not yet been added to the client connection, it attempts to load the ILocalPlayerInfoService.SelectedContentScene and adds an entity with LoadedContentScene component for future tracking.


The documentation for this struct was generated from the following file: