Kanda Players 0.7.0
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PcHeadMovementBlockerClientSystem Struct Reference

Do a collider cast to check if the Player Head collides with movement blocking collider(s). On collider, PcHeadHitCollider is set to enable and then will be used in PcHeadMovementClientSystem. More...

+ Inheritance diagram for PcHeadMovementBlockerClientSystem:

Public Member Functions

void OnCreate (ref SystemState state)
 
void OnUpdate (ref SystemState state)
 
void OnDestroy (ref SystemState state)
 

Detailed Description

Do a collider cast to check if the Player Head collides with movement blocking collider(s). On collider, PcHeadHitCollider is set to enable and then will be used in PcHeadMovementClientSystem.


The documentation for this struct was generated from the following file: