If enabled, indicates that Player Head is colliding with other colliders.
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Entity | HitEntity |
| The colliding entity.
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float3 | HitPoint |
| The colliding point.
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float3 | HitColliderNormal |
| The hit collider surface normal.
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float | ColliderRadius |
| Collider radius of the Pc Player head.
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If enabled, indicates that Player Head is colliding with other colliders.
The documentation for this struct was generated from the following file:
- Runtime/Locomotion/Components/PcHeadHitCollider.cs