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struct | LocalTeleportEventData |
| An app event created on the client to teleport locally. More...
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class | OpenXrHeadMovement |
| Signals that an entity should be moved with OpenXr HMD. More...
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struct | OpenXrTeleportArc |
| Component to hold the Source and Target Entity to be used in the teleport arc ray calculation. More...
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struct | OpenXrTeleportArcPoint |
| Dynamic buffer that keeps the OpenXr's teleportation arc points to be used for visualization. More...
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class | OpenXrTeleportArcVisual |
| Managed component that keeps the reference to common GameObject for line manipulation purpose. More...
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struct | PcHeadHitCollider |
| If enabled, indicates that Player Head is colliding with other colliders. More...
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struct | PcHeadKeyboardMovement |
| Signals that an entity should be moved with PC keyboard controls. More...
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struct | PcHeadMouseRotation |
| Signals that an entity should be rotated to "look" with PC mouse control. More...
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class | PcTeleportVisual |
| Keeps the GameObject used to show the Pc teleport visual. More...
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struct | RequestTeleportResolution |
| Trigger of Teleport that is used also to indicate if the teleport attempt successful or not. More...
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struct | TeleportCommand |
| An RPC command sent by server to request a player be teleported. More...
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struct | TeleportFloor |
| Marks an entity whose collider should be interpreted as a teleport floor. More...
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