Kanda Players 0.7.0
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InputUpdateSystem Struct Reference

Updates inputs using Unity Input System. Make sure events are set to process manually in Input System settings, otherwise this can result in some derived values like mouse delta being dropped. More...

+ Inheritance diagram for InputUpdateSystem:

Public Member Functions

void OnUpdate (ref SystemState state)
 

Detailed Description

Updates inputs using Unity Input System. Make sure events are set to process manually in Input System settings, otherwise this can result in some derived values like mouse delta being dropped.

We run the system in late simulation because we want to poll input as late as possible to minimize latency. This is especially important for XR HMDs which may otherwise have jitter or nausea-inducing lag.


The documentation for this struct was generated from the following file: