Kanda Players 0.7.0
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Kanda.Players.Input.Systems Namespace Reference

Classes

struct  CursorStateInitializationClientSystem
 Initializes the cursor state for client apps by reading from the CursorState component and then disabling the system once defaults have been set. More...
 
struct  InputUpdateSystem
 Updates inputs using Unity Input System. Make sure events are set to process manually in Input System settings, otherwise this can result in some derived values like mouse delta being dropped. More...
 
struct  KeyboardInputSystem
 Populates all instances of KeyboardInputData using InputCollectors. More...
 
struct  MouseInputSystem
 Populates all instances of MouseInputData using InputCollectors. More...
 
struct  OpenXrInputSystem
 Populates all instances of OpenXrHmdInputData or OpenXrHandInputData using InputCollectors. If IPlayerBehaviourSettings.MockXr is true, input will be mocked using Keyboard and Mouse input instead. This allows for imitating VR players in the editor. More...