Kanda Players 0.7.0
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AvatarSpawnClientSystem Struct Reference

Finds all AvatarPartSpawner in the world, ensure that they have entity Prefab reference, then spawn the entity Prefab and add AvatarPartSync to the spawned entity so that the avatar entity can be synced with the player part in AvatarPartSyncClientSystem. More...

+ Inheritance diagram for AvatarSpawnClientSystem:

Public Member Functions

void OnCreate (ref SystemState state)
 
void OnUpdate (ref SystemState state)
 

Detailed Description

Finds all AvatarPartSpawner in the world, ensure that they have entity Prefab reference, then spawn the entity Prefab and add AvatarPartSync to the spawned entity so that the avatar entity can be synced with the player part in AvatarPartSyncClientSystem.


The documentation for this struct was generated from the following file: