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Kanda Players 0.7.0
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Interface for checking and modifying content loading state across relevant worlds. Abstracts the complexity of handling both client and server worlds when necessary. More...
Inheritance diagram for IContentLoadingWorldAccess:Public Member Functions | |
| bool | AreWorldsReadyToActivate () |
| Checks if content is ready to activate in all relevant worlds. | |
| void | ActivateContentInWorlds () |
| Signals all relevant worlds to activate their content. | |
| bool | AreWorldsContentActive () |
| Checks if content has been fully activated in all relevant worlds. | |
| bool | IsPlayerWaitingForSpawnPoint () |
| Checks if the player is waiting to be placed at a spawn point. | |
Interface for checking and modifying content loading state across relevant worlds. Abstracts the complexity of handling both client and server worlds when necessary.
| void ActivateContentInWorlds | ( | ) |
Signals all relevant worlds to activate their content.
Implemented in ContentLoadingWorldAccess.
| bool AreWorldsContentActive | ( | ) |
Checks if content has been fully activated in all relevant worlds.
Implemented in ContentLoadingWorldAccess.
| bool AreWorldsReadyToActivate | ( | ) |
Checks if content is ready to activate in all relevant worlds.
Implemented in ContentLoadingWorldAccess.
| bool IsPlayerWaitingForSpawnPoint | ( | ) |
Checks if the player is waiting to be placed at a spawn point.
Implemented in ContentLoadingWorldAccess.