Kanda Players 0.7.0
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IContentLoadingWorldAccess Interface Reference

Interface for checking and modifying content loading state across relevant worlds. Abstracts the complexity of handling both client and server worlds when necessary. More...

+ Inheritance diagram for IContentLoadingWorldAccess:

Public Member Functions

bool AreWorldsReadyToActivate ()
 Checks if content is ready to activate in all relevant worlds.
 
void ActivateContentInWorlds ()
 Signals all relevant worlds to activate their content.
 
bool AreWorldsContentActive ()
 Checks if content has been fully activated in all relevant worlds.
 
bool IsPlayerWaitingForSpawnPoint ()
 Checks if the player is waiting to be placed at a spawn point.
 

Detailed Description

Interface for checking and modifying content loading state across relevant worlds. Abstracts the complexity of handling both client and server worlds when necessary.

Member Function Documentation

◆ ActivateContentInWorlds()

void ActivateContentInWorlds ( )

Signals all relevant worlds to activate their content.

Implemented in ContentLoadingWorldAccess.

◆ AreWorldsContentActive()

bool AreWorldsContentActive ( )

Checks if content has been fully activated in all relevant worlds.

Returns
True if content is active, false if still activating.

Implemented in ContentLoadingWorldAccess.

◆ AreWorldsReadyToActivate()

bool AreWorldsReadyToActivate ( )

Checks if content is ready to activate in all relevant worlds.

Returns
True if content can be activated, false if still preparing.

Implemented in ContentLoadingWorldAccess.

◆ IsPlayerWaitingForSpawnPoint()

bool IsPlayerWaitingForSpawnPoint ( )

Checks if the player is waiting to be placed at a spawn point.

Returns
True if waiting for spawn point, false if spawn point is no longer requested.

Implemented in ContentLoadingWorldAccess.


The documentation for this interface was generated from the following file: