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Kanda Players 0.7.0
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Inheritance diagram for KeyboardInputCollector:Public Member Functions | |
| void | Enable () |
| Enable the input collector, prompting it to set up and enable appropriate input actions. | |
| float2 | GetMovement () |
| Gets the player movement vector. | |
| float2 | GetPanning () |
| Gets the player panning vector. | |
| float | GetSprint () |
| Gets the player sprint multiplier. | |
| bool | GetTeleportButtonPress () |
Gets the teleport button press.
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| bool | GetMenuButtonWasPressed () |
Gets the menu button was pressed state in one frame.
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| bool | GetGrabButtonWasPressed () |
Gets the Q button pressed.
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| bool | GetActivateButtonPress () |
Gets the activate button pressed state.
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| void | Dispose () |
Properties | |
| bool | IsEnabled [get] |
| True if the input collector has been enabled. | |
Properties inherited from IInputCollector | |
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Enable the input collector, prompting it to set up and enable appropriate input actions.
Implements IInputCollector.
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Gets the player movement vector.
Implements IKeyboardInputCollector.
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Gets the player panning vector.
Implements IKeyboardInputCollector.
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Gets the player sprint multiplier.
Implements IKeyboardInputCollector.
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True if the input collector has been enabled.
Implements IInputCollector.