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| struct | LocalMovableSystem |
| | Processes Movable entities without GhostInstances in the client simulation. Updates local entity positions and rotations using UpdateSimpleMovablesJob for basic movement and UpdateSmoothMovablesJob for smoothed movement. Handles non-networked entities only. More...
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| struct | MovablePredictionSmoothingSystem |
| | This system registers the MovableSmoothing prediction smoothing action, making server reconciliation appear more graceful when the client has misprediction of entity movement. More...
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| class | MovableSmoothing |
| | Smooth out misprediction for movement by lerping towards the target.
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| struct | PredictedMovableSystem |
| | Handles predicted ghost entities with Movable components in client and server simulations. Updates networked entity positions and rotations by processing MovableInput from ghost owners, then applying movement via UpdateSimpleMovablesJob or UpdateSmoothMovablesJob. More...
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