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Kanda Interactions 0.7.1
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Classes | |
| struct | ActiveInteractable |
| If enabled, this entity is currently being interacted with. More... | |
| struct | ActiveInteractor |
| If enabled, the interactor should bind interactions based on its InteractorActivationData to the currently targeted Interactable or the first valid InteractorHoverData target. More... | |
| struct | HoveredInteractable |
| If enabled, this entity is currently being hovered. More... | |
| struct | Interactable |
| Signals that this entity can be interacted with. More... | |
| struct | InteractionBinding |
| A binding component between Interactors and Interactables. More... | |
| struct | Interactor |
| Signals that an entity can interact with others. More... | |
| struct | InteractorActivationData |
| A component of current interactor activations. These are used to add or remove interaction bindings while the interactor is active. More... | |
| struct | InteractorHoverData |
| A buffer of valid hover targets for a given Interactor. This is intended to be populated when the Interactor is not currently engaged in a relationship with any Interactables. More... | |
| struct | InteractorInput |
| Client systems write to this, allowing interactor activations to be replicated by the server. More... | |
| struct | PointInteractor |
| When this is placed adjacent to an Interactor, hover targets will be collected using a physics cast based on a point around the entity position. More... | |
| struct | RayInteractor |
| When this is placed adjacent to an Interactor, hover targets will be collected using a physics ray starting at the entity position and ending at the Distance from the entity's forward direction. More... | |