When active, an outline will be shown around any meshes on the given entity and its children.
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UnityObjectRef< Material > | SourceMaterial |
| | The source outline material to use.
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UnityObjectRef< Material > | RuntimeMaterial |
| | An instance of the outline material which is instantiated at runtime and have its properties overriden.
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float | ThicknessMultiplier |
| | Makes the outline thinner or thicker with 1f corresponding to default thickness.
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When active, an outline will be shown around any meshes on the given entity and its children.
The documentation for this struct was generated from the following file:
- Runtime/Outline/Components/Outline.cs