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| struct | OutlineRenderer |
| | The renderer created to render the outline. Useful for when we need to clear them up after the main object is destroyed. More...
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| struct | OutlineRendererRef |
| | A buffer of references to outline renderers. This is needed in situations where using ShowOutline results in multiple child entities being outlined. More...
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| struct | OutlineThicknessMultiplier |
| | Hooks into the material property for the default outline shader. This enables the outline thickness to be modified directly via ECS for outline renderer entities. More...
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| struct | RequestOutlineInitialization |
| | When enabled, we request the normals / submeshes be processed for this entity and its children, producing a nicer-looking outline. More...
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| struct | ShowOutline |
| | When active, an outline will be shown around any meshes on the given entity and its children. More...
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