Kanda Foundation 0.2.0
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GoInGameClientSystem Struct Reference

A client system which initiates a "Go in Game" process with NetCode. This is later handled by the server to connect the client. More...

+ Inheritance diagram for GoInGameClientSystem:

Public Member Functions

void OnCreate (ref SystemState state)
 
void OnUpdate (ref SystemState state)
 

Detailed Description

A client system which initiates a "Go in Game" process with NetCode. This is later handled by the server to connect the client.


The documentation for this struct was generated from the following file: