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Kanda Foundation 0.2.0
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Classes | |
| struct | MonitorDisconnectClientSystem |
| Checks for client-side disconnects by monitoring the ConnectionState component and registering an Lifecycle.AppEvents.Components.AppEvent to be handled downstream. ConnectionState is expected to be added to client connection when going in game by GoInGame.Systems.GoInGameClientSystem. More... | |
| struct | MonitorPlayerCountServerSystem |
| Checks for player joined Lifecycle.AppEvents.Components.AppEvents, calculates the total number of players in-game, and reports it to the server service. More... | |
| struct | MonitorTimeoutClientSystem |
| Monitors the NetworkStreamConnection, and if it's connecting for more than a given timeout period, a ClientTimeoutEventData Lifecycle.AppEvents.Components.AppEvent is registered. More... | |