Kanda Foundation 0.2.0
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Kanda.Foundation.Connection.Monitoring.Systems Namespace Reference

Classes

struct  MonitorDisconnectClientSystem
 Checks for client-side disconnects by monitoring the ConnectionState component and registering an Lifecycle.AppEvents.Components.AppEvent to be handled downstream. ConnectionState is expected to be added to client connection when going in game by GoInGame.Systems.GoInGameClientSystem. More...
 
struct  MonitorPlayerCountServerSystem
 Checks for player joined Lifecycle.AppEvents.Components.AppEvents, calculates the total number of players in-game, and reports it to the server service. More...
 
struct  MonitorTimeoutClientSystem
 Monitors the NetworkStreamConnection, and if it's connecting for more than a given timeout period, a ClientTimeoutEventData Lifecycle.AppEvents.Components.AppEvent is registered. More...