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Kanda Players 0.7.0
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Starts fade in once the local player head is spawned. This helps hide tracking artifacts while waiting for the player to be initialized. More...
Inheritance diagram for PlayerFadeInClientSystem:Public Member Functions | |
| void | OnCreate (ref SystemState state) |
| void | OnUpdate (ref SystemState state) |
Starts fade in once the local player head is spawned. This helps hide tracking artifacts while waiting for the player to be initialized.