Kanda Players 0.7.0
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PlayerFadeInClientSystem Struct Reference

Starts fade in once the local player head is spawned. This helps hide tracking artifacts while waiting for the player to be initialized. More...

+ Inheritance diagram for PlayerFadeInClientSystem:

Public Member Functions

void OnCreate (ref SystemState state)
 
void OnUpdate (ref SystemState state)
 

Detailed Description

Starts fade in once the local player head is spawned. This helps hide tracking artifacts while waiting for the player to be initialized.


The documentation for this struct was generated from the following file: