Kanda Players 0.7.0
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RemotePlayerSpawnClientSystem Struct Reference

Once a player is in game, if the local PlayerOrigin does not yet have RemotePresenceRequested, this system will send a RequestRemotePresenceCommand RCP to the server to request that a remote player ghost is spawned for this player. More...

+ Inheritance diagram for RemotePlayerSpawnClientSystem:

Public Member Functions

void OnCreate (ref SystemState state)
 
void OnUpdate (ref SystemState state)
 

Detailed Description

Once a player is in game, if the local PlayerOrigin does not yet have RemotePresenceRequested, this system will send a RequestRemotePresenceCommand RCP to the server to request that a remote player ghost is spawned for this player.


The documentation for this struct was generated from the following file: