Kanda Players 0.7.0
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CacheRespawnPointServerSystem Struct Reference

Cache a target respawn transform for PlayerOrigin continiously and keep it even though the player disconnects. This data is used primarily to let the player be spawned in the latest known location while the server is still running. More...

+ Inheritance diagram for CacheRespawnPointServerSystem:

Public Member Functions

void OnCreate (ref SystemState state)
 
void OnUpdate (ref SystemState state)
 

Detailed Description

Cache a target respawn transform for PlayerOrigin continiously and keep it even though the player disconnects. This data is used primarily to let the player be spawned in the latest known location while the server is still running.

Since the player head can move independently of the origin, the respawn transform is derived by ray-casting from the PlayerHead down to the first viable teleport target.


The documentation for this struct was generated from the following file: