Kanda Players 0.7.0
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SynchronizePlayerPartClientSystem Struct Reference

Finds the remote player part owned by client, ensures that it has a reference to the local player part, then writes the Movable of the local player part to the MovableInput component of the remote player part, allowing it to be synchronized later by the PredictedMovableSystem. More...

+ Inheritance diagram for SynchronizePlayerPartClientSystem:

Public Member Functions

void OnCreate (ref SystemState state)
 
void OnUpdate (ref SystemState state)
 

Detailed Description

Finds the remote player part owned by client, ensures that it has a reference to the local player part, then writes the Movable of the local player part to the MovableInput component of the remote player part, allowing it to be synchronized later by the PredictedMovableSystem.


The documentation for this struct was generated from the following file: