Kanda Players 0.7.0
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OpenXrHeadMovementClientSystem Struct Reference

Moves each local PlayerHead with OpenXrHeadMovement based on the current HMD transform relative to the local PlayerOrigin. More...

+ Inheritance diagram for OpenXrHeadMovementClientSystem:

Public Member Functions

void OnCreate (ref SystemState state)
 
void OnUpdate (ref SystemState state)
 

Detailed Description

Moves each local PlayerHead with OpenXrHeadMovement based on the current HMD transform relative to the local PlayerOrigin.

Unlike non-XR movement systems, this does not control the main camera, but instead enables a OpenXrHmdCameraUpdater which updates the camera with the lowest possible latency.


The documentation for this struct was generated from the following file: