Kanda Players 0.7.0
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Kanda.Players.Spawning.Components Namespace Reference

Classes

struct  DeviceSpecificPlayerPrefabs
 Buffer data that references player part prefabs to spawn a player for a given device. More...
 
struct  PlayerPartPrefabs
 A collection of player part prefabs to spawn. More...
 
struct  PlayerSpawner
 A tag-component that marks an entity as a player spawner. More...
 
struct  RemotePresenceRequested
 A tag component to indicate that remote presence has already been requested for a local player. More...
 
struct  RequestRemotePresenceCommand
 An RPC command sent to server to request remote presence for the current player. More...
 
struct  RequestSpawnPoint
 A tag component added to a remote player origin to signal that a spawn point transform should be applied to it. More...
 
struct  RespawnPoint
 A Dynamic Buffer to keep the respawn location for a given player. This is populated in CacheRespawnPointServerSystem and used in SpawnPointServerSystem. More...
 
struct  SpawnPoint
 When placed on an entity, this position and rotation becomes a potential spawn point for players. More...