Kanda Players 0.7.0
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Classes | |
struct | DeviceSpecificPlayerPrefabs |
Buffer data that references player part prefabs to spawn a player for a given device. More... | |
struct | PlayerPartPrefabs |
A collection of player part prefabs to spawn. More... | |
struct | PlayerSpawner |
A tag-component that marks an entity as a player spawner. More... | |
struct | RemotePresenceRequested |
A tag component to indicate that remote presence has already been requested for a local player. More... | |
struct | RequestRemotePresenceCommand |
An RPC command sent to server to request remote presence for the current player. More... | |
struct | RequestSpawnPoint |
A tag component added to a remote player origin to signal that a spawn point transform should be applied to it. More... | |
struct | RespawnPoint |
A Dynamic Buffer to keep the respawn location for a given player. This is populated in CacheRespawnPointServerSystem and used in SpawnPointServerSystem. More... | |
struct | SpawnPoint |
When placed on an entity, this position and rotation becomes a potential spawn point for players. More... | |