Kanda Players 0.7.0
|
Classes | |
struct | ControlMainCameraClientSystem |
This system finds the first entity with ControlMainCamera component and adds a MainCameraRef if the main camera is ready. Then, it applies the position/rotation of this entity to the main camera. This manual synchronization is required because the main camera cannot reside in an entity sub-scene. We assume that the player parts that may control the main camera are root-level entities, so the position/rotation is replicated directly from their LocalTransform. More... | |