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| struct | ControlMainCamera |
| | A tag component which signals that the transform of the main camera should be synchronized to this entity. More...
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| struct | LocalPlayerPart |
| | Signals that an entity is part of the local player. More...
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| struct | LocalPlayerPartRef |
| | Keeps a reference to a local player part. This is used on remote player parts to replicate data from the local player. More...
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| class | MainCameraRef |
| | Keeps a reference to the main camera in the scene. This is needed because the main camera cannot belong in an entity sub-scene. More...
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| struct | PlayerHand |
| | Tag the Hand entity and also for differentiating between Left and Right hand. More...
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| struct | PlayerHandType |
| | Shared component to hold the type of the hand, this is useful for queries. More...
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| struct | PlayerHead |
| | Signals that a player part represents the player head. More...
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| struct | PlayerHeadRef |
| | Keeps the PlayerHead entity, this is used usually for player hand so that it has a reference of its Player Head entity. More...
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| struct | PlayerInfo |
| | Contains essential information about a local or remote player. More...
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| struct | PlayerOrigin |
| | Signals that a player part represents the player origin. More...
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| struct | PlayerOriginRef |
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| struct | RemotePlayerPart |
| | Signals that an entity is part of a remote player. More...
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