Kanda Players 0.7.0
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Kanda.Players.Common.Components Namespace Reference

Classes

struct  ControlMainCamera
 A tag component which signals that the transform of the main camera should be synchronized to this entity. More...
 
struct  LocalPlayerPart
 Signals that an entity is part of the local player. More...
 
struct  LocalPlayerPartRef
 Keeps a reference to a local player part. This is used on remote player parts to replicate data from the local player. More...
 
class  MainCameraRef
 Keeps a reference to the main camera in the scene. This is needed because the main camera cannot belong in an entity sub-scene. More...
 
struct  PlayerHand
 Tag the Hand entity and also for differentiating between Left and Right hand. More...
 
struct  PlayerHandType
 Shared component to hold the type of the hand, this is useful for queries. More...
 
struct  PlayerHead
 Signals that a player part represents the player head. More...
 
struct  PlayerHeadRef
 Keeps the PlayerHead entity, this is used usually for player hand so that it has a reference of its Player Head entity. More...
 
struct  PlayerInfo
 Contains essential information about a local or remote player. More...
 
struct  PlayerOrigin
 Signals that a player part represents the player origin. More...
 
struct  PlayerOriginRef
 
struct  RemotePlayerPart
 Signals that an entity is part of a remote player. More...
 

Enumerations

enum  HandType { Left , Right }
 Enum to differentiate between Left and Right hand.