Kanda Players 0.7.0
|
Stores app settings about how to players should behave. More...
Properties | |
float | InteractionPredictionRange [get] |
Interactables within this distance should be predicted, making them more responsive at the cost of increased CPU load. | |
float | PCMoveSensitivity [get] |
Sensitivity value for PC Movement using keyboard. | |
float | PCPanSensitivity [get] |
Sensitivity value for PC panning using keyboard. | |
float | PCSprintMultiplier [get] |
Multiplier value for when PC player sprinting using Left Shift key. | |
float | PCMouseSensitivity [get] |
Sensitivity value for PC rotation using mouse. | |
float | PCMouseMaxVerticalDirection [get] |
Max vertical direction on PC when using mouse. | |
float | PCHeadColliderRadius [get] |
Collider radius for PC Player Head. | |
bool | UsePCInputForXR [get] |
If true this lets the VR Head be moved using PC Keyboard and Mouse input. | |
float | VirtualXRDefaultHeight [get] |
Default camera height when using PC Input for XR. | |
float | VirtualXRMoveSensitivity [get] |
Move sensitivity value when using PC Input for XR. | |
float | VirtualXRLookSensitivity [get] |
Look sensitivity value when using PC Input for XR. | |
float | VirtualXRHandsForwardOffset [get] |
How far virtual XR hands should offset ahead of the head. | |
float | VirtualXRHandsSideOffset [get] |
How far virtual XR hands should offset to the sides of the head. | |
float | VirtualXRHandsDownOffset [get] |
How far virtual XR hands should offset downward of the head. | |
Vector3 | VirtualXRHandRotationOffset [get] |
Rotation offset of the virtual XR hands from the forward direction. | |
string | MockLocalPlayerId [get] |
Mock the local player Id to be shown in PlayerInfo. This is useful for testing with multiple Unity editors. | |
string | MockLocalPlayerName [get] |
Mock the local player name to be shown in PlayerInfo. | |
Stores app settings about how to players should behave.
|
get |
Interactables within this distance should be predicted, making them more responsive at the cost of increased CPU load.
Implemented in PlayerBehaviourSettings.
|
get |
Mock the local player Id to be shown in PlayerInfo. This is useful for testing with multiple Unity editors.
Implemented in PlayerBehaviourSettings.
|
get |
Mock the local player name to be shown in PlayerInfo.
Implemented in PlayerBehaviourSettings.
|
get |
Collider radius for PC Player Head.
Implemented in PlayerBehaviourSettings.
|
get |
Max vertical direction on PC when using mouse.
Implemented in PlayerBehaviourSettings.
|
get |
Sensitivity value for PC rotation using mouse.
Implemented in PlayerBehaviourSettings.
|
get |
Sensitivity value for PC Movement using keyboard.
Implemented in PlayerBehaviourSettings.
|
get |
Sensitivity value for PC panning using keyboard.
Implemented in PlayerBehaviourSettings.
|
get |
Multiplier value for when PC player sprinting using Left Shift key.
Implemented in PlayerBehaviourSettings.
|
get |
If true this lets the VR Head be moved using PC Keyboard and Mouse input.
Implemented in PlayerBehaviourSettings.
|
get |
Default camera height when using PC Input for XR.
Implemented in PlayerBehaviourSettings.
|
get |
Rotation offset of the virtual XR hands from the forward direction.
Implemented in PlayerBehaviourSettings.
|
get |
How far virtual XR hands should offset downward of the head.
Implemented in PlayerBehaviourSettings.
|
get |
How far virtual XR hands should offset ahead of the head.
Implemented in PlayerBehaviourSettings.
|
get |
How far virtual XR hands should offset to the sides of the head.
Implemented in PlayerBehaviourSettings.
|
get |
Look sensitivity value when using PC Input for XR.
Implemented in PlayerBehaviourSettings.
|
get |
Move sensitivity value when using PC Input for XR.
Implemented in PlayerBehaviourSettings.