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static bool | TryPerformRaycast (CollisionWorld collisionWorld, float3 startPosition, float3 endPosition, CollisionFilter filter, out RaycastHit closestHit) |
| Perform raycast from startPosition to endPosition.
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static CollisionFilter | GetTeleportCollisionFilter () |
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◆ TryPerformRaycast()
static bool TryPerformRaycast |
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CollisionWorld | collisionWorld, |
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float3 | startPosition, |
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float3 | endPosition, |
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CollisionFilter | filter, |
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out RaycastHit | closestHit ) |
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inlinestatic |
Perform raycast from startPosition to endPosition.
- Parameters
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collisionWorld | The current world's Collision World |
startPosition | Raycast start position |
endPosition | Raycast end position |
filter | The collision filter to use |
closestHit | Raycast result |
- Returns
The documentation for this class was generated from the following file:
- Runtime/Physics/Utils/PlayerPhysicsUtils.cs