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float | SmoothingTime = 0.05f |
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GameObject | ReticlePrefab |
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WorldUiPointer | UiPointerPrefab |
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ActivationTypes | UiPointerActivationTypes = ActivationTypes.Primary |
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GameObject | DialogUiPrefab |
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GameObject | ScreenSpaceUIPrefab |
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Vector3 | DialogUiOffset |
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bool | HideCursor |
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The documentation for this class was generated from the following file:
- Runtime/HighLevel/Authoring/LocalPcPlayerHeadAuthoring.cs