When added to an entity, this applies smooth motion to the adjacent Movable.
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float | SmoothingTimeSeconds |
| | The seconds of smoothing to apply. Higher value means smoother movement.
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NetworkTick | AppliedAtTick |
| | Populated during prediction to represent the tick integral at which movement was last applied.
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float | AppliedAtFraction |
| | Populated during prediction to represent the tick fraction at which movement was last applied.
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When added to an entity, this applies smooth motion to the adjacent Movable.
The documentation for this struct was generated from the following file:
- Runtime/Fundamental/Move/Components/SmoothMovable.cs