Kanda Interactions 0.7.1
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SocketSimulationSystem Struct Reference

Enable SocketOverlap if the Socket entity is overlapped with Socketable entity. Then when the socketable entity is not interacted anymore it will be socketed. When the socketable entity is interacted by an interactor again, the Socket then enabled to allow another socketable to be socketed. More...

+ Inheritance diagram for SocketSimulationSystem:

Public Member Functions

void OnCreate (ref SystemState state)
 
void OnUpdate (ref SystemState state)
 

Detailed Description

Enable SocketOverlap if the Socket entity is overlapped with Socketable entity. Then when the socketable entity is not interacted anymore it will be socketed. When the socketable entity is interacted by an interactor again, the Socket then enabled to allow another socketable to be socketed.


The documentation for this struct was generated from the following file: