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| struct | UpdateLockMovablesJob |
| | For all entities that have LockMovable and Movable, change the Movable.TargetPosition with the value from LocalToWorld.Position based on the Position's LockAxis. Do the same for Movable.TargetRotation, based on LockMovable.Rotation. More...
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| struct | UpdateMovableInputJob |
| | Updates all Movables to match the target of an adjacent MovableInput if the Netcode ghost owner is local. This means that server will update all movable ghosts and clients will update only ghosts where they are assigned as the owner. More...
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| struct | UpdateSimpleMovablesJob |
| | Updates all Movables without extra components by applying the target position and rotation directly to the adjacent LocalTransform. More...
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| struct | UpdateSmoothMovablesJob |
| | Updates all Movables with SmoothMovable by applying framerate-independent interpolation between the current LocalTransform and the Movable target. More...
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