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Kanda Foundation 0.2.0
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Stores app settings about how to connect to multiplayer sessions. More...
Inheritance diagram for IConnectionSettings:Properties | |
| string | LobbySceneName [get] |
| The name of the lobby scene in the project. This is used determine if NetCode worlds should be created yet. | |
| string | SessionSceneName [get] |
| The name of the session loading scene in the project. When this scene is entered, NetCode worlds are started and loading of session content can start. | |
| ushort | MaxPlayers [get] |
| The maximum number of players in a given session. Servers can use this number to gate access if the maximum was exceeded. | |
| ushort | LocalConnectionPort [get] |
| The port to use when connecting locally to a gameplay server during offline or LAN sessions. | |
| float | ConnectToServerTimeoutSeconds [get] |
| The number of seconds to wait for connecting to a session. This is relevant in cases where a server is not working correctly or when failing to connect to a LAN session. | |
Stores app settings about how to connect to multiplayer sessions.
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The number of seconds to wait for connecting to a session. This is relevant in cases where a server is not working correctly or when failing to connect to a LAN session.
Implemented in ConnectionSettings.
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get |
The name of the lobby scene in the project. This is used determine if NetCode worlds should be created yet.
Implemented in ConnectionSettings.
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get |
The port to use when connecting locally to a gameplay server during offline or LAN sessions.
Implemented in ConnectionSettings.
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get |
The maximum number of players in a given session. Servers can use this number to gate access if the maximum was exceeded.
Implemented in ConnectionSettings.
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get |
The name of the session loading scene in the project. When this scene is entered, NetCode worlds are started and loading of session content can start.
Implemented in ConnectionSettings.