Kanda Foundation 0.2.0
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IConnectionSettings Interface Reference

Stores app settings about how to connect to multiplayer sessions. More...

+ Inheritance diagram for IConnectionSettings:

Properties

string LobbySceneName [get]
 The name of the lobby scene in the project. This is used determine if NetCode worlds should be created yet.
 
string SessionSceneName [get]
 The name of the session loading scene in the project. When this scene is entered, NetCode worlds are started and loading of session content can start.
 
ushort MaxPlayers [get]
 The maximum number of players in a given session. Servers can use this number to gate access if the maximum was exceeded.
 
ushort LocalConnectionPort [get]
 The port to use when connecting locally to a gameplay server during offline or LAN sessions.
 
float ConnectToServerTimeoutSeconds [get]
 The number of seconds to wait for connecting to a session. This is relevant in cases where a server is not working correctly or when failing to connect to a LAN session.
 

Detailed Description

Stores app settings about how to connect to multiplayer sessions.

Property Documentation

◆ ConnectToServerTimeoutSeconds

float ConnectToServerTimeoutSeconds
get

The number of seconds to wait for connecting to a session. This is relevant in cases where a server is not working correctly or when failing to connect to a LAN session.

Implemented in ConnectionSettings.

◆ LobbySceneName

string LobbySceneName
get

The name of the lobby scene in the project. This is used determine if NetCode worlds should be created yet.

Implemented in ConnectionSettings.

◆ LocalConnectionPort

ushort LocalConnectionPort
get

The port to use when connecting locally to a gameplay server during offline or LAN sessions.

Implemented in ConnectionSettings.

◆ MaxPlayers

ushort MaxPlayers
get

The maximum number of players in a given session. Servers can use this number to gate access if the maximum was exceeded.

Implemented in ConnectionSettings.

◆ SessionSceneName

string SessionSceneName
get

The name of the session loading scene in the project. When this scene is entered, NetCode worlds are started and loading of session content can start.

Implemented in ConnectionSettings.


The documentation for this interface was generated from the following file: