Kanda Foundation 0.2.0
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UnityServicesSettings Class Reference

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+ Inheritance diagram for UnityServicesSettings:

Static Public Attributes

const string AssetPath
 The standard path where this asset should be stored.
 

Properties

DeploymentEnvVar< string > EnvironmentName [get, set]
 The name of each deployment environment in UGS.
 
DeploymentEnvVar< string > GameServerName [get, set]
 The server name to expose via Server Query Protocol (SQP) for each environment.
 
- Properties inherited from IUnityServicesSettings

Detailed Description

Member Data Documentation

◆ AssetPath

const string AssetPath
static
Initial value:
=
SettingsStandardPaths.AssetAppSettings + "/UnityServicesSettings"

The standard path where this asset should be stored.

Property Documentation

◆ EnvironmentName

DeploymentEnvVar<string> EnvironmentName
getset
Initial value:
=
new("development", "staging", "production")

The name of each deployment environment in UGS.

Implements IUnityServicesSettings.

◆ GameServerName

DeploymentEnvVar<string> GameServerName
getset
Initial value:
= new()
{
Development = "kanda-server-dev",
Staging = "kanda-server-stage",
Production = "kanda-server-prod"
}

The server name to expose via Server Query Protocol (SQP) for each environment.

Implements IUnityServicesSettings.


The documentation for this class was generated from the following file: