◆ DeleteKey()
| void DeleteKey |
( |
string | key | ) |
|
|
inline |
◆ GetFloat()
| float GetFloat |
( |
string | key | ) |
|
|
inline |
◆ GetInt()
◆ GetString()
| string GetString |
( |
string | key | ) |
|
|
inline |
◆ HasKey()
| bool HasKey |
( |
string | key | ) |
|
|
inline |
◆ Save()
◆ SetFloat()
| void SetFloat |
( |
string | key, |
|
|
float | value ) |
|
inline |
◆ SetInt()
| void SetInt |
( |
string | key, |
|
|
int | value ) |
|
inline |
◆ SetString()
| void SetString |
( |
string | key, |
|
|
string | value ) |
|
inline |
The documentation for this class was generated from the following file:
- Runtime/DependencyInversion/UnityEngineWrappers/UnityPlayerPrefsWrapper.cs