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[0.7.1] - 2025-01-16
Fixed
- An issue where socket hints would be missing a material if unset in Interaction settings.
Changed
- Renamed "Interaction Settings" tab in SDK project settings to "Interactions".
[0.7.0] - 2025-01-16
Added
- A warning if
Grabbable ActivationTypes did not overlap those of the Interactable.
- Support for
SocketFilters.
- Option to automatically generate
SocketableHints at runtime.
- Support for
LockMovable to maintain upright rotation regardless of lock.
Fixed
- An issue where
Socketables could be socketed to an occupied Socket.
- Added missing
BurstCompile attributes for MovableSmoothing action.
- An issue where
GrabbableAuthoring could not be combined with LockMovableAuthoring.
Changed
- Improved client prediction of core interaction systems. For the most responsive interactions, increase the simulation tick rate.
[0.6.1] - 2024-12-20
Added
- Optimizations to Interaction Binding system
Fixed
- Fix to rotation locking for the entities with has not zero rotation initially
Changed
- Simplified InteractionBinding feature so that it is now 1-1, that is, there can be only 1 interactor for an entity
- Changed the
ActivationType enum to Flag and renamed it as ActivationTypes
[0.6.0] - 2024-12-16
Added
- Added requirement
ActivationType filter for interaction bindings
- Added more locking combinations for
LockMovable (XY, XZ, and YZ)
Changed
- Package upgraded to Unity 6
- Updated .sdk-ci-tools submodule
[0.5.3] - 2024-12-06
Changed
Grabbable now implements "stealing" behaviour by default
Fixed
- Better client prediction for
Movable, reducing jitter and snapping artifacts
[0.5.2] - 2024-12-03
Added
LockMovable component to allow entity movement to be locked in certain axis for the position and rotation
[0.5.1] - 2024-11-28
Changed
- Upgraded Kanda package dependencies
[0.5.0] - 2024-11-05
Added
- ThresholdAttachable component to allow entity to follow the Player within certain threshold distance
Fixed
- Error when entity destroyed while interacted
Changed
- Updated .sdk-ci-tools submodule
- Updated CSharpier config
printWidth to 120
- Made Grabbable default activation type to be Secondary
[0.4.0] - 2024-11-05
Added
- Support for grabbing interactions
- Support for highlighting entities
Fixed
- An error where physics hover raycast was invalid
- Simulation checks in predicted systems, reducing redundant work
- An issue with smoothing of local movables
Changed
- Moved physics mocking utilities to Foundation package
- Use standard physics layers for improved performance when hovering entities
[0.3.1] - 2024-10-28
Added
- Support for Ray Interactors
[0.3.0] - 2024-10-25
Added
- Essentials for interaction systems
[0.2.1] - 2024-10-22
Added
- PositionOffset and RotationOffset to Attachable component
[0.2.0] - 2024-10-15
Changed
- Updated io.kanda.foundation dependency to 0.4.0
[0.1.1] - 2024-10-07
Fixed
- Minor documentation issues
[0.1.0] - 2024-10-07
Added
- Attachables for making an entity follow another
- Movables for a unified approach to moving entities with or without smoothing