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[0.8.0] - 2025-01-16
Breaking Changes
- The Kanda Cloud Room Server endpoints now require a
UnityGameServerConfiguration
- Kanda Cloud 3.31.0 is required for dedicated servers to work correctly
Added
- Support for Logout using the Kanda Cloud client
- Support for configuring Room Servers to use custom Unity Cloud settings
- App service overrides, allowing the
VoiceService to be replaced by other packages
- Support for joining dedicated servers using Secure Websockets (WSS)
Changed
- The dedicated server distribution tool now allows you to create or update a Multiplay Build Configuration
Fixed
- Replace call to
Obsolete method in LoadContentSceneClientSystem
- Warnings from
ValidatorSetup
- Use
KandaLog.WriteManaged for potentially long logs in managed code to prevent truncation errors
- The
Create New Scenario tool and GracefulStringEnumConverter now correctly serializes enums with custom names
[0.7.0] - 2024-12-09
Breaking Changes
UserSettings have been renamed to LocalPlayerSettings and moved to Kanda.Foundation.Settings.Player namespace
UserSettingsKeys have been renamed to LocalPlayerSettingsKeys
ConnectionSettings have been renamed to LifecycleSettings
Added
- Upgraded package unity version to Unity 6 (6000.0)
- Upgraded to latest entities, physics and netcode packages
- Support for Attribute fields using
GracefulEnumConverter
- Added
PlayerId from Unity Core Services to support using Unity Lobby Service in high-level packages built on top of Kanda SDK
[0.6.4] - 2024-12-06
Added
Kanda Sdk/Tools/Session Quick Host & Join for running multiplayer dev sessions on LAN and relay
- Support for logging variable-length managed strings with
KandaLog.WriteManaged
- Validator to set up physics layers and URP render features for rendering UIs on top
- Validator for Unity Cloud services being correctly linked
- Validator for changing the default Kanda Cloud SDK project ID
- Platform device mocking is now automatically disabled in builds
Changed
- Documentation for setting up Unity Services
- Default NetCode config now uses
NetworkTickRate of 30, matching the SimulationTickRate
Fixed
AsyncUtils.FireAndForget now uses KandaLog.WriteManaged to capture full stack traces
- Platform switching logic in the server distribution tool to ensure correct compile flags are set
- Scripting backend validator now considers all target platforms
- NetCode config validator now correctly sets
IsGlobal flag on added config
- Additional error handling for
KandaCloudServerSessionJoiningStrategy
- Improved support for logging in editor scripts with
KandaLog
[0.6.3] - 2024-12-03
Added
- Support for setting player ID via
LocalPlayerInfoService
- Getter methods that validate if a property has been set yet for
LocalPlayerInfoService
Changed
- Better naming for server build distribution window
- Direct property access in
LocalPlayerInfoService has been marked as obsolete
Fixed
- Proper validation and discovery of NetCode config in projects
[0.6.2] - 2024-11-28
Fixed
- Provides better handling when using Vivox on Linux, which is not supported
- An error where Netcode world references lingered after being disposed
- An error where dedicated servers waited indefinitely for content activation
[0.6.1] - 2024-11-26
Added
- Utilities to create sessions and rooms
Changed
- Extended cloud client data models to support joining sessions
[0.6.0] - 2024-11-25
Added
- Offline, lobby and LAN sessions will now search for a valid local UDP port in a given range
Changed
- Default connection strategy for relay from DTLS to UDP, for more reliable sessions
- Cloud data enums to "fail gracefully", returning to defaults when an enum type is unknown
- LAN sessions now require a port as well as IP when connecting
Fixed
- Finding local IP so that Android devices can now host LAN sessions
[0.5.1] - 2024-11-20
Added
- Editor window to create scenarios on Kanda Cloud
- Ability to mute yourself with
VoiceService
- Utilities for filtering sessions in lobby and scenario creator editor
Changed
- Renamed Kanda Cloud
AppIdentifier to SdkProjectId for clarity
Fixed
- Warnings for some deprecated methods
- Added missing legacy
AppleIpad platform to TargetPlatform for backward compatibility
[0.5.0] - 2024-11-18
Added
- Preloading and progressive streaming of content scenes
Changed
- Content scenes no longer activate automatically
- Set
ConnectionSettings.WaitForContentActivation to false to load content scene whenever it's ready.
[0.4.7] - 2024-11-15
Added
- Support for Callback on UserSettings
RoomContainer.IsLocked field
SelectedRoomName field to LocalPlayerInfoService
Changed
- Moved
CloudApiResponseUtilsTests to Tests/Runtime directory
[0.4.6] - 2024-11-13
Added
- A utility function to throw an exception if a given web request failed
Fixed
- Player not being spawned in the lobby
[0.4.5] - 2024-11-11
Added
- Data models and endpoints related to lobby functionality
- Utility for using clipboard on Standalone
- Utility for checking connection
[0.4.3] - 2024-11-08
Added
- A global default netcode config.
- A simple toggle in ConnectionSettings.cs which allows vivox to be disabled.
Changed
- Changed CSharpier settings so printWidth is 120. All code is also re-formatted.
- Updated CI tools, disabling automatic link generation and code comment stripping
[0.4.2] - 2024-11-05
Added
- Standard physics layers for use in downstream packages
[0.4.1] - 2024-10-31
Added
- Helper class for Physics related tests
[0.4.0] - 2024-10-15
Added
- Support for Unity Relay sessions
- Light theme for project validator
Changed
- Refactored app lifecycle service to use "session strategies" for each hosting mode
Removed
- Application template sample which is no longer supported
[0.3.1] - 2024-10-09
Added
- Project settings validator to check Unity configurations
- Voice chat support using Unity Vivox
Changed
- When starting the app, any scene will now bootstrap "offline" NetCode worlds
[0.3.0] - 2024-09-29
Changed
- Changed package name to
io.kanda.foundation
[0.2.0] - 2024-09-26
Added
- Support for mocking (imitating) devices in the editor
Changed
- Updated CI tools, allowing for local docs generation
- Renamed
EnvironmentSettings to PlatformSettings
- Renamed
PlatformDevice.OculusQuest to PlatformDevice.AndroidOpenXr
[0.1.6] - 2024-09-23
Changed
- The underlying implementation of KandaLog to use Unity Logging package which can be used in Burst compiled systems.
[0.1.5] - 2024-09-10
Changed
- Removes AppSettingsService in favor of registering settings directly, making it easier to follow by example in downstream packages.
[0.1.4] - 2024-09-09
Added
- VisionOS as a supported platform.
- A way to determine if a platform device is XR-compatible.
Fixed
- Conditional compile flags for code that depends on Unity Multiplay to prevent compilation errors on non-standalone platforms
- Comment out test framework scaffolds to prevent them being auto-referenced in downstream packages
[0.1.3] - 2024-09-02
Fixed
- An issue where CI tools would distribute temporary files in package
[0.1.2] - 2024-09-01
Fixed
- An issue where the framework scaffolds would be auto-referenced and included in upstream packages
[0.1.1] - 2024-09-01
Fixed
- An issue where Application Template sample did not compile due to missing assembly def
- A broken code block in app lifecycle docs
[0.1.0] - 2024-08-29
Added
- Support for Local Area Network (LAN) sessions
- A sample project demonstrating scenes and app navigation
- An editor tool to distribute Unity GSH server builds
- AppEvents as a way to signal to downstream systems
- Client disconnect monitoring, invoking an AppEvent if disconnected
- Client timeout monitoring, invoking an AppEvent if server is unreachable
- Server player monitoring, reporting to GSH the current player count at regular intervals
- Unity Cloud Diagnostics integration, enabled by default when visiting Unity Services settings
- Documentation for new features
Changed
- Various cleanup and refactoring of existing systems
- Documentation updates for changed features
Fixed
- Prevent duplicate content scenes from being loaded if reconnecting
- An issue where dynamic scene loading would cause NetCode Ghost Collection system to throw an error
[0.0.1-preview.12] - 2024-08-21
Added
- A managed component for getting LocalPlayerInfoService
- A system to add LocalPlayerInfo component to client connection entity at runtime
Changed
- Documentation for content scene loading
- ConnectionService now uses EntityWorldService to ensure correct worlds are targeted
- Move selected content scene from AppLifecycleService to LocalPlayerInfoService
- Update tests to match changes
Fixed
- Content scene loading now works in app builds and servers
[0.0.1-preview.11] - 2024-08-19
Changed
- Minor updates for documentation pages
Fixed
- Tries to fix formatting on Getting Started documentation page
[0.0.1-preview.10] - 2024-08-19
Added
- Kanda Cloud Client for interacting with Kanda Cloud services
- User settings service for persisting runtime values between app runs
- Connection service for connecting to servers and listening to connections from clients
- Documentation for new features
Changed
- Updates AppLifecycleService join session flows to use Kanda Cloud
- Documentation for existing features
Fixed
- Ensures servers listen for connections on the given port
[0.0.1-preview.9] - 2024-06-26
Added
- Integrations for server-hosted sessions on UGS
- Additional settings providers for environment selection and UGS settings
- UGS wrappers for dependency inversion
- Local player info service for tracking local player data
- Convenience methods in platform info service to determine editor, server and player
- AsyncUtils to easily handle timeouts and fire-and-forget tasks
Changed
- IKandaSettings no longer require implementing setting of unset values.
[0.0.1-preview.8] - 2024-06-26
Added
- Test framework for automated testing.
- Automated testing guideline.
- Tests to cover 80%+ of package.
[0.0.1-preview.7] - 2024-06-23
Fixed
- Nested content scenes load requests no longer loads duplicate scenes.
- Clean up the documentation pages.
[0.0.1-preview.6] - 2024-06-23
Added
- A way to additively load content scenes via component or RPC.
- Additional user manuals for app lifecycle and developer tools.
- Root-level EditorConfig for consistent code formatting.
Fixed
- Clean up package namespaces and rename a few modules for clarity.
[0.0.1-preview.5] - 2024-06-03
Added
- A way to connect to offline sessions.
- Essential observability and DI tools.
Changed
- Simplified app settings and Project Settings integration.
[0.0.1-preview.2] - 2024-06-03
Added
- Added a basic Netcode bootstrap to test working on a package "in context".
[0.0.1-preview.1] - 2024-06-03
Added
- Set up basic package structure.